This weeks update is the PvP warzone Voidstar.
Its an assault type scenario like those found in Unreal Tournament. Two side one attacking the other defending a number of game or checkpoints if you will.
Once a checkpoint has been taken from the attacking team a everyone moves to the next checkpoint.
Now I do have to admit I live this type of game-play in UT and most are very entertaining with fast combat and ever changing objective.
Jet not all maps where that way some just down right sucked .
I've played mmo's in the past that had this very same thing. Mostly the checkpoints where castle games, walls and keeps. Get a little bit of this wrong and it can change a great game mechanic into a dead horse in seconds.
Unlike capture the flag scenarios which can run without much of a hitch assault maps can be totally screwed when just one part of the puzzle is lacking.
Its a very bold move to this type of play in TOR and I'm sure BioWare has put a lot of thought into the voidstar and how it plays.
This short clip shows us the smallest glimpse of what to expect.
I am looking forward to this I must say.
This is the 3rd installment of warzones each having a very different game-play objectives.
We now see the latest page which is dedicated to Warzones.
So now we have three types of game to appease PvP fans
|Huttball Capture the flag (with a twist)|
|Alderaan Capture and hold|